Them Hullbeck boys are still in a heap of trouble. Darn near up to their eyeballs in angry Cultists!
Back in their own time, the party must face a large force of cultists seeking to claim the key.
With the key in sight, the party must battle a few priest….and a BlackShield. Will this terrible foe earn his dangerous reputation?
Our brave heroes make their way into the temple, but first they must defeat an animated guardian…..or maybe they find their bravery has limits.
After waking up and finding themselves repeating the same day, the party sets themselves on a new path. Hoping that they can find a way to complete their task and return to their own time.
Inside the Temple of Gylgamark hidden dangers are revealed.
The party explores the city of Oakcrest and the temple of Gylgamark.
After a catastrophic teleportation failure, the party finds themselves somewhere unexpected.
The party finished up a few dealing around town before dealing with some urgent news.
The party continues their downtime in Port Hullbeck with a few more NPC conversations.