Not all is well in the land of The Adventurer’s Vault. One cast member develops a dark obsession with holiday spirit with violent consequences.
Craven Carlyle finally tells his story, putting a few pieces of the puzzle into place.
The party must travel to find the Shepherd fleet and figure out their part in recent and future events.
Our worn and weary adventurers stumble across a Dark Lancer frigate, only to realize that these waters belong to another fleet.
The party finds themselves in over their heads and decides to accept the help of their new ally.
The party continues there push into the cliff tunnels. They find what they are looking for….but realize they may already have been thwarted.
With and angry mob behind them, the party finds their way forward blocked by a terrible guardian.
The party runs into more problems in New Hope. Maybe the cultists are not quite as friendly as they have made out.
The party decides to investigate the settlement of New Hope.
With renewed purpose the party begins to track the cultists destination. Ashirion’s backstory gets in the way for a while only for the party to soldier on and find something quite unexpected.