Well rested and ready for a new challenge, the party continues on their way to the Central Gulsal tower. Along the way they make a Gruesome discovery.
Having survived several dangerous encounters, the party finds time for some much needed rest.
The party pushes forward and finds a dangerous combat that tests their limits.
Listen as initiative is rolled for the first and second time. Pharidon is already proving to be a place full of many dangers!
New World. New Campaign. New Rules!