The party is invited to the Estate of Asmodeus for a friendly test of skill.
The party is invited to a Council of the Gods where representatives of the Gods debate issues. As always things do not go as expected.
With some rare downtime, the party makes there way to the estate of Domiel. With rows of tavern and endless ale, the party drinks their fill and listens to talented Bard’s….one that seems to know something about Ashirion. (Featuring an original music by Brad and Ethan)
Finally arriving in Kasserat, the party is greeted with an unexpected welcome. Leaving Hatham with a fair amount of explaining to do.
The party confronts a group of cultists inside the prison, but who or what did they release?
They may not be Murder Hornets, but a swarm of wasps intent on killing our party seems to be bad enough. How will they handle this new threat?
With the party in their way to Kasserat, Roddy awakens with unease. Receiving his first connection as the avatar of Rayja he senses the ship should take another course.
The party sets out for Kasserat. Lena Clay has some news and a revelation for Roddy.
The party uses their time in Port Hullbeck to work out a few problems…..or maybe just create more.
Jumping back into the story, our party finds themselves able to return to Port Hullbeck. But what will they find when they get there?