Dozens of Kobolds lie dead at the feet of our heroes. But a bigger threat looms nearby.
The battle of Port Hullbeck rages on. The party hears the screams of children and after recent events make it their mission to save the young townfolk. But a group of Kobolds have other plans. Can the party killl enough Kobolds to save the children?
The Party decides to try and help Port Hullbeck against the Pirate invasion. Before they can engage they find an unlikely but fortunately powerful ally. Quickly they wade into battle, following the Hellish reinforcements.
Having dispatched a few troublesome Kobolds, the party is left to tangle with the Pirate handlers. Desperation looms. Even if they win this battle, Port Hullbeck will soon be under attack with little hope for victory.
While trying to make their way back to Port Hullbeck, our party stumbles upon a large raiding party from the Pirate Nation. Things seem bleak for the town as the Pirates drive before them an army of shock troops (i.e. Captured and Starving Kobolds). Before the party can decide what to do next, they are […]
Holy Exposition! Father Becker finally reveals how he became a Cleric and the circumstances that brought him to Pharidon. Will his answers be enough to satisfy the party or will they raise too many questions?
After having dispatched all the Cultist lackeys, our worn and weary adventurers prepare to attack the Cultist leader.
Our brave Adventurers charge forward and attempt to disrupt a cultist ritual.
As the party approaches the Western Gulsal Tower they make a few gruesome discoveries.
Returning to the surface after exploring the Central Gulsal Tower, a few Old Friends have returned to challenge the party.