The party explores the city of Oakcrest and the temple of Gylgamark.
After a catastrophic teleportation failure, the party finds themselves somewhere unexpected.
The party finished up a few dealing around town before dealing with some urgent news.
The party continues their downtime in Port Hullbeck with a few more NPC conversations.
With some downtime in Port Hullbeck, the party decides make a few visits. So why not start with the Templar of Asmodeus and her next door neighbor, the Paladin of Tartys?
Ring in the New Year with a confession. After recent events Alder decides it is time to come clean and tell the party his story.
Not all is well in the land of The Adventurer’s Vault. One cast member develops a dark obsession with holiday spirit with violent consequences.
Craven Carlyle finally tells his story, putting a few pieces of the puzzle into place.
The party must travel to find the Shepherd fleet and figure out their part in recent and future events.
Our worn and weary adventurers stumble across a Dark Lancer frigate, only to realize that these waters belong to another fleet.