The artifact that holds the world together, the mysterious relic at the center of the realm, the Pact of Kasserat is the most important physical peice of the realm. The party gets a chance for a quick tour. Non surprisingly the trip gets….well trippy.
Back to the action and round 2 of the challenge. Its time for cousin Marthe to step into the ring to challenge Hatham and his companions.
This special episode is a message from our Cast. Listen as we step out of character for a moment and discuss our thoughts. Gaming is for everyone. We condemn racism and racial violence in all its forms as well as all forms of discrimination.
The party is invited to the Estate of Asmodeus for a friendly test of skill.
The party is invited to a Council of the Gods where representatives of the Gods debate issues. As always things do not go as expected.
With some rare downtime, the party makes there way to the estate of Domiel. With rows of tavern and endless ale, the party drinks their fill and listens to talented Bard’s….one that seems to know something about Ashirion. (Featuring an original music by Brad and Ethan)
Finally arriving in Kasserat, the party is greeted with an unexpected welcome. Leaving Hatham with a fair amount of explaining to do.
The party confronts a group of cultists inside the prison, but who or what did they release?
They may not be Murder Hornets, but a swarm of wasps intent on killing our party seems to be bad enough. How will they handle this new threat?
With the party in their way to Kasserat, Roddy awakens with unease. Receiving his first connection as the avatar of Rayja he senses the ship should take another course.