Traveling quickly, hoping to locate the cultists, the party makes a gruesome discovery along the beach. But have they themselves been discovered?
Armed with a lot of new terrifying information, the party must decide their next course of action.
The party is forced to deal with a new type of undead, Ashirion is forced to talk about his past and Father Becker receives a vision of the future.
The party learns a few important pieces of information from their new pirate friends. Including some terrifying news. Just as the party starts to make headway finding the pirate captain, Ashirions haunted past suddenly becomes everyone’s nightmare.
Our first combat using the new Pathfinder Second Edition Rules! Listen as our party proves decisive as they meet two pirate crews, locked in a standoff.
After a few weeks of rest in Port Hullbeck most of our party is ready for a new adventure. While one member decides it is time to stop running from his Demons and look for a new path, one of his Demons has a different opinion.
Following the release of Pathfinder 2nd edition, The Adventurers’ Vault is upgrading! Listen as we learn what changes are coming and how the new rules affect the cast members.
The cast reflects on Chapter One and their adventure thus far!
A quick visit to the church of Asmodeus turns dangerous. Hatham finds himself outmatched and conflicted with temptation. What will our scholar be willing to sacrifice for information and knowledge?
The battle for Port Hullbeck is over but many questions remain.